Scanline Animations 3, Mixed Media, 2019

The process starts with a brutally primitive animation technique where I scan something a gazillion times. Because I have a roll through scanner I can push and pull on the paintings in a very specific way, and that’s what I try to replicate 100s of times in one of these animations, my inherent failure to replicate this motion thoroughly is what gives the animation it’s glimmer or vibration. The reason I like this technique is that it exemplifies those errors so elegantly. The score was created in response to the animations.